[UPDATE] A Souls’ fan created a 60 fps patch for Bloodborne and is hoping that Sony will update the title via the Game Boost when the PS5 launches.
Scroll down for the update.
[Original Post – 4/6/2020] Even five years after the release of Bloodborne, we continue to find secrets and easter eggs in the hardcore popular title. This time a new Bloodborne intro cinematic came into the surface.
According to Twitter user @manfightdragon, whose real name is Lance McDonald, the opening cinematic that plays at the start of the title was different than the one that ended up shipping with the game. McDonald, who runs a relatively popular YouTube channel, is a reliable source and has leaked a lot of other cut content that was meant to appear in the FromSoftware’s game.
McDonald uploaded on the social media the starting version of the Bloodborne intro that was supposed to accompany the game’s release. You can watch it for yourselves in the tweet (with video) below.
Bloodborne's intro CGI was censored slightly for the final version. Never seen before, here is how the original uncensored version ended. pic.twitter.com/T9zDvMv0xx
— Lance McDonald (@manfightdragon) May 30, 2020
As you can see, the trailer is very similar to the final version of the intro video. However, in the end of the video, when the Cleric Beast attacks the Hunter, a huge splattering of blood is shown before the screen turns black slowly. In the final version of the trailer, when the Cleric Beast attacks, the screen just turns black without any blood or gore. Probably Sony decided to cut that scene to attract a larger audience (probably smaller kids as well) to the title. But let’s be honest, there is no innocent kids that play Bloodborne. You can watch the official Bloodborne intro cinematic below.
[UPDATE 1 – 10/10/2020] A Souls’ fan created a 60 fps patch for Bloodborne and is hoping that Sony will update the title via the Game Boost when the PS5 launches.
Lance McDonald borrowed some code from Dark Souls 3 in order to make Bloodborne run at a double framerate on PS4 Pro. The original release has a fixed 30 fps cap, meaning that not even Game Boost feature will be able to improve it on PS5. However, McDonald made an excellent work with the coding and the new 60 fps Bloodborne runs pretty smooth. We embedded the video below, in case that you’ve missed it.
“Out of respect for PlayStation, I want them to have the first chance to put 60 frames-per-second Bloodborne into the hands of players” McDonald stated. “If the company doesn’t update the game, I will make my own alterations available for fans to download, but they’ll require a PlayStation console that’s capable of running unsigned code.” he continued.
Be sure to also read about Bloodborne’s Great One Beast secret boss and check the leaks about the remaster. Thanks for reading! If you enjoyed the article and want to support the site, feel free to throw a like at our official facebook page.