[UPDATE] Baldur’s Gate 3 won’t launch in August, but we will have an update with more details soon.

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[Original Post – 16/7/2020] After an amazing stream last month, Larian Studios gave us some bonus information regarding Baldur’s Gate 3 combat and stealth.

A new community update contains some extra details about mechanics and changes in the upcoming game. In terms of combat, the new title is way better than Baldur’s Gate 2 and it reminds me of Divinity: Original Sin 2. Battles are, of course, turn-based but in Baldur’s Gate 3 the turns are more D&D style and decisions are not made simultaneously like its predecessor. This was a problem many fans of the franchise had in the past and thankfuly the company finally listened to them.

“That means that based on the results of the initiative roll, you’ll experience a different tactical puzzle in each combat that really mixes everything up but still allows you to react to the ‘cards’ you’re ‘dealt,’ so to speak,” Larian says, clarifying that there aren’t literal cards. “Between the RNG of initiative, and the planning, you should be able to have a fresh experience with every combat while still being able to predict and plan with friends how to combine spells and abilities, and ultimately win the fight.”

However, in multiplayer, you will be able to create combos and interact with your characters simultaneously. The “turn-time” between rounds is also reduced, providing a less boring gameplay and a better flow to the game. Finally there are some new animations that greatly improve the graphics and make Bladur’s Gate 3 run smoother.

“We invested heavily into what drives our animation pipeline, and specifically made tweaks to improve the feel and motion in combat,” Larian says. “The increased brevity and flow is down to many, many changes shaving off microseconds (and sometimes entire seconds). For example, another character’s turn will begin—behind the scenes—as the previous character is ending their animation. Even things as simple as combining move animations with the hit of a melee strike shaves seconds off combat.”

In terms of stealth, you will be able to avoid many fights with a new concealment mechanic. To completely hide from your enemies, you will need patience and in-game time but the environment is also a factor. All enemies are equiped with visibility areas that can be obscured by darkness or skills. However, some important mobs will have the Darkvision, ability that makes their visibility “cone” immune to darkness and manipulation.

“Sneaking is a really useful technique for positioning your party prior to the initiative roll, ensuring you get the first strike,” Larian says. “Using stealth, it’s perfectly viable to sneak into a camp, avoid being seen, and roll crits to victory. With a little thought comes the perfect shove.”

[UPDATE 1 – 5/8/2020] Baldur’s Gate 3 won’t launch in August, but we will have more information soon.

Larian Studios have announced on Twitter that Baldur’s Gate 3 Early Access will be delayed. However we will have much more information about the game on August 18. The tweet reads “Good news and bad news. Baldur’s Gate 3 won’t hit August, but it’s just around the corner. We’ll be announcing the release date, as well as big news on the Panel From Hell alongside Geoff Keighley, Swen Vincke, and the Larian crew. Tune in Aug 18th.” If you are interested, you can view the Panel From Hell livestream (August 18, 10 am PT) on the official Baldur’s Gate 3 website.

 

Baldur’s Gate 3 is released on Early Access on Steam and will be released sometime later this year. We remind you to be really careful with the game’s preorders right now. In addition, this month, we are also doing our third site giveaway.

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