In a past interview with Kotaku, the creator of Dark Souls, Hidetaka Miyazaki, stated that “For me Dark Souls 3 is the end, but that doesn’t mean the end of Dark Souls.” While FromSoftware hasn’t mentioned anything about a current Souls project, it is possible that a team could work on one in the future. We can’t really understand if Miyazaki plans on designing a new Dark Souls 4 title, but there are several features that we want to see in a next-gen Dark Souls game.
For starters there must be more freedom in the player’s movement. Rolling and dodging are pretty smooth but our favorite Ashen One can not move freely in the huge open world. Sekiro adressed that issue, making a very interesting movement mechanic with a grappling hook-device attached to the hand of the protagonist. As you can see from the footage below, Sekiro offers great freedom in the player’s movement when compared to the Dark Souls franchise. Now that FromSoftware managed to create a title like Sekiro, we can only expect that a Dark Souls 4 will allow the Ashen One to easilly jump a small object after he has slain one of the most ferocious bosses in the world.
Another addition to the game should be a balanced PVP system. PVP is one of the most interesting and, in the same time, most clunky feature of the franchise until now. Dark Souls 1 had a roll-backstab spam bug, Dark Souls 2 was a chaotic FFA and Dark Souls 3 had huge issues with ghosting. Every multiplayer attempt from FromSoftware had its issues and was not player friendly so a Dark Souls 4 should focus on resolving that problem.
The third feature that the franchise lacks in my opinion is a proper lore explanation. Tons of interesting bosses, a huge backstory with the linking of the flame, great wars between dragons and humanity, countless convenants, Dark Souls has all the indegrients it needs to create an insane story. However, Miyazaki has created a confusing story, with many parallel-world versions and some in-game hints that are really hard to find or understand. I’ve watched several YouTube videos trying to understand the full lore behind the game and I still can’t write a summary of it because I don’t fucking get it. Hopefully, a Dark Souls 4 sequel will connect the dots of the previous games and will give the player a good idea of its lore.
Reactive Boss fights. Dark Souls has one of the most interesting and most complex boss fights in the history of RPGs. Different boss models, many phases, great difficulty and a well designed AI, compose one of the best boss fights experience that I’ve had in a game. What I’d like to see in a future Dark Souls 4 game is a more reactive boss fight, where there are no standard phases. Bosses will react accordingly to the player’s decisions, movements and attacks in a concept of an all-phase fight. Of course, such a fight would be insanely difficult to design and program, but it would be a perfect fit for a game of that caliber.
Last but not least, Dark Souls 4 must improve its ranged combat. Dark Souls has a superb melee combat system, but the ranged one does not feel pretty good. Ranged weapons use poor mechanics, there are bugs in aiming and many times your arrow flies into some sort of invisible wall. The whole ranged combat system must be re-designed so its easier to use, more useful in the game and of course more rewarding and fun as well. This will also open the path for the introduction of more ranged classes and a wider variety of ranged weapons.
These are, in my opinion, the top five things that i want to see in an upcoming Dark Souls 4 game. Thanks for reading and let me know in the comments about any other features that you would like to see.
Be sure to check all the new games announced by Sony and some stunning screenshots from the Demons Souls Remake. This month, we are also doing our first site giveaway with Witcher 3, Green Hell and Fight of Animals (for Steam).