[UPDATE] A new series of Baldur’s Gate 3 updates fixed several bugs and corrected all issues on cinematics.

Scroll down for the update.

[Original Post 7/10/2020] Baldur’s Gate 3 Early Access is out and, unfortunately, it really needs some updates.

The game has a lot of bugs, glitches and graphic tears as expected from any Early Access version. According to Larian Studios, “there are still plenty of issues and it will take us time to fix them.” The good news are that the company is already working on a Baldur’s Gate 3 update that will mainly focus around multiplayer bugs. The patch will also include improvements to correct stuttering, pauses and the “famous” transponder bug. We highly recommend to not exit the tutorial by activating the transponder at the Nautiloid while in combat before the update hits.

Some other suggestions, a special courtesy of PCGamer, are:

  • Don’t save in multiplayer during cinematics
  • Don’t listen to conversations that have ended in co-op
  • Always save with caution to prevent crashes

Thankfully, Larian Studios will fix these issues soon. “Several of the issues mentioned are in the progress of being fixed and we’ll try to release a hotfix as soon as possible. This feedback from so many people is extremely important to us, and we appreciate your patience. We hope you’re having fun!” Baldur’s Gate 3 is truly an impressive game.

[UPDATE 1 – 28/10/2020] A new series of Baldur’s Gate 3 updates fixed several bugs and corrected all issues on cinematics.

Larian Studios has announced a new patch for Baldur’s Gate 3, trying to improve some of the Early Access’ bugs and glitches. These changes are ranging from fixes to the addition of brand new content. But before we discuss the update, let’s check some of the funny information that the company has given us, like the number of dogs petted and the most-murdered NPC in the game.

  • Number of players who pet the dog: 400,000 (approximate)
  • Players who tried to steal the ring: 5.87 percent
  • Humans who biffed it and ended up sucking a toe: 26.3 percent
  • Players who jumped into the Underdark but died immediately because nobody thought to cast Feather Fall first: 40.79 percent (good work, everyone)
  • People who stood with the Tieflings: 74.85 percent
  • Players who joined with Minthara: 25.14 percent

In addition, here are some serious patch notes in case that you’ve missed them:


  • Optimized overall sound settings to improve performance on lower spec machines
  • Added polish to several in-game cinematics
  • Attack of Opportunity indicator is now correctly hidden for invisible enemies
  • Improved timing of some tutorial messages
  • Improved usability of skill selection in character creation
  • Added new tutorial messages related to combat
  • Listening to other players’ dialogs now correctly shows the other players’ dice rolls
  • The reason for a waypoint being unavailable is now displayed on the map
  • Party members now correctly cancel their spell prepare state when switching to another character


  • Fixed a crash on startup for specific driver and hardware combinations
  • Fixed a crash related to trading with Zevlor after the raid on the grove
  • Fixed a crash in dialogs related to dynamically adding items
  • Fixed a crash in combat AI
  • Fixed a potential crash with moving platforms
  • Fixed a crash related to loading savegames while in a dialogue
  • Fixed a crash when destroying multiple familiars with a single spell
  • Fixed a crash related to unloading resources (when loading a save or returning to main menu)
  • Fixed a blocking issue when someone would join during level transition
  • Fixed a blocking issue when starting a dialog just as someone leaves the game
  • Fixed not being able to save anymore on the host when another player is stuck in “in dialog” state
  • Fixed players getting stuck in the same dialog inside the camp after choosing to fight Minthara
  • Fixed characters being stuck in animation if downed during precast spell
  • Fixed characters not being at the correct position after loading
  • Fixed not being able to talk to party members after talking with gale and summoning the weave
  • Fixed not being able to use some spell scrolls when out of spell slots
  • Fixed a rare issue for players that don’t have a profile on startup, requiring selection or a profile or creation of a new one
  • Fixed quest markers not showing up correctly when multiple markers point at the same object or location
  • Fixed the tieflings’ celebrations not proceeding correctly if the player had already done a long rest right before
  • Fixed the physics of the door on the Nautiloid reappearing after saving and loading
  • Fixed Ethel not triggering her ambush if she leaves her home during combat
  • Fixed several minor bugs related to in-game cinematics
  • Fixed zone spells not targeting invisible characters
  • Fixed summons from items not having an owner, causing them not to join combat
  • Fixed the goblins not using the war drum correctly
  • Fixed issues with lockpick progress going out of sync
  • Fixed savegame screenshots being too dark
  • Fixed spell sounds not playing correctly in multiplayer
  • Fixed a long black screen being displayed if a dialog was started just as another player was joining
  • Fixed Zevlor initiating dialog during combat
  • Fixed audio settings not resetting when switching profile
  • Fixed not being able to correctly switch character in trade window
  • Fixed not being able to click through scenery you can see through, improving navigation
  • Fixed the Gith becoming hostile incorrectly if Lae’zel was never recruited
  • Fixed additional reroll when using an inspiration point
  • Fixed inspiration points not being able to go up after using an inspiration point or gaining another one
  • Fixed an issue with the hidden vault entrance closing again after the puzzles are already solved
  • Fixed marking an item as a ware not getting set correctly
  • Fixed being able to select summons in the trade window
  • Fixed Zariel Tiefling clerics not being able to level up to level 4
  • Fixed character creation color tooltips
  • Fixed characters sometimes falling off moving platforms
  • Fixed several animation issues with torches
  • Fixed being able to select invalid targets for Misty Step skill
  • Fixed not being able to see other players’ hidden summons at all
  • Fixed party members being rearranged when detaching and reattaching characters to the group
  • Fixed certain equipment still generating sound after unequipping
  • Fixed several texture and skinning issues
  • Fixed several minor localization issues
  • Fixed minor issues with the action log

Be sure to read Everything we Know about Baldur’s Gate 3. In addition, we remind you to be really careful with the game’s preorders right now. Thanks for reading! If you enjoyed the article and want to support the site, feel free to throw a like at our official facebook page.

Foivos Karkanis

Leave a comment